Unlikely Heroes for Unhappy Times
Tome of Eternal Life
It has taken me countless years of research to gather these conclusions. How many lives have been lost in my attempts to recreate the lost art of the Raurindi, to many to be sure. But what is the life a slave in comparison to the necromantic art. In my years of research I believe that the creation of the mummy that the Raurindi mastered countless centuries ago dates back further than that great empire, perhaps even to the creator races themselves.
Mummies do not exist of their own accord. Unlike the life-draining undead they do not give birth to their own kind out the bodies of their own victims. Mummies, therefore, are created by men to act for a particular purpose; most often as guardians for tombs and hidden treasures.
The process required to create a mummy is similar to that need to create a skeleton or a zombie, but it requires the long preparation of the body, expensive and rare preservation spices and compounds, and a spell to bring them to “life”. For the mummy creation ritual, the mummy must be a living being when mummification begins.
The unspeakable horror and agony of the process, which kills the body, but traps the soul and mind within, are responsible for the mummy’s unholy hatred for all living creatures.
Mummies are not skeletal beings, nor are they always trapped in cloth, though this is common practice among the Raurindi and Netherese, as the cloth retains the preservatives which keeps the mummy from decay. The preservation process may leave the mummy with the appearance it had in life, though the flesh is dried and withered.
The mummification ritual draws upon an unholy power from the Negative Material Plane, replacing the positive life energy with death energy. While the desiccation of body tissue makes them hard and increases their strength, the negative energy within makes it invulnerable to all mundane weaponry. Even those rare weapons imbued with magical energy diminish at the presence of a mummy. Yet the spices and resins that preserve the mummy’s flesh from decay and make the mummy highly susceptible to damage by fire. Even the fire of a simple torch can destroy a mummy…eventually.
The potent energy within the mummy, combined with its preservative, affects those it injures in a deadly way. The negative energy reverses the effect of the preservatives on the victim. While the mummy is preserved from decay the victim, touched by the mummy’s cold hands, will rot away. The process begins with a series of boils and spots which will eventually cover the victims body. Without the attention of powerful healing spells the victim will die within 6 months. All the while smelling like a rotting corpse, and the flesh, the features of the victim decays, limbs falling away from it’s host body.
The clerical spell known as cure disease cannot fully cure the advance of the mummy’s rotting disease. At best, it halts its progress for a few weeks, but this depends on the power of the cleric’s faith and devotion. Eventually the prayers will have to be issued once again. But the disease, once contracted will eventually build up a resistance to the holy powers of the gods.
The only way to truly rid the body of the rotting disease is to have fresh motherleaf, a medicinal herb found in most northern temperate and subarctic regions, prepared as a tea and imbibed before the prayer is issued. Once this is done all traces of the disease will disappear from the body.
As a part of the mummification process, the internal organs of the living victim are removed and preserved separately in three canopic jars, immersed in an elixir made from the bodies of larvae purchased from a Night Hag. These organ jars must remain within the tomb guarded by the mummy. Destroying a conopic jar and its contents will weaken the mummy’s tie to the Negative Material Plane and weaken it slightly.
the appearance, smell, and magical aura elicits a paralyzing revulsion of fear to those that witness the true horror of a Mummy.
There are two types of mummies; the common mummy, and the greater mummy. The former, is a fighting creature. It keeps its intelligence but the magical power called up during the dark ritual binds the creature to a single purpose. The latter, is similar to a Lich, in that it has autonomy of will spell casting abilities. The creature retains its memories, skills, and abilities learned during their life and can continue to employ them in undeath.